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Project Alaric – Devlog 00
In need of something to work on while waiting on assets and the MTC team to wrap up some of the work on the cartoon, I’ll be working on this project. No working title at the moment, just a lot of concepts and prototyping. More information coming soon.
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DevBlog 04 – Quick Update
So the Turkey boss absolutely wrecked me, but I’ve still gotten quite a bit done over the last month spite having to take many breaks to not burn out over the Turkey not doing as it’s told (stupid Turkey) and a few other things (Starting to hit project bloat on my end, will likely need…
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DevBlog 03 – First MiniBoss!
Quite a bit has been accomplished over the last few weeks, which is viewable in the video here. I’ll go over everything added along with what more we’ll be working on in the next few weeks. Progress Since the last DevBlog, there have been a LOT of changes as we’ve been building on what’s turning…
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DevBlog 02 – Progress
DevBlog No, no catchy intro this time, just a progress report. I’ve got quite a few assets put in including several scenes of the house (still much more to come) and Jack himself with a few basic animations. I’ve put in a simple pause menu as well as a system to collect items as you…
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DevBlog 01 – Design Decisions to Prototype
You are Jack, a raunchy possessed ventriloquist dummy. You’ve come home after a pretty gnarly bender only to find your family of hilarious eccentrics have been drugged and kidnapped. Based on the cartoon Meat the Carvers, it is up to you fight your way through your house, neighborhood, and many other prime locations from the…
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